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    Fundamentals of the Java Programming Language Java SE 6.1.1 Training Institute in Chennai (ISQL Global)

    Java Programming Language, Java SE 6

    This Java Programming Language, Java SE 6 training teaches you to develop applications using the Java Programming Language. Learn the syntax of the Java language, objective-oriented programming and more.
    This Java Programming Language, Java SE 6 training is a foundational course that teaches you how to develop applications using the Java Programming Language. Expert Oracle Universityinstructors will help you deep dive into the syntax of the Java language, objective-oriented programming, creating graphical User interfaces (GUIs), exceptions, file input/output (I/O), creating multi-threaded applications and networked applications.

    Learn To:
    Create an event-driven graphical User interface (GUI) using Swing components, including panels, buttons, labels, text fields and text areas.
    Implement error-handling techniques using exception handling.
    Use arrays and other data collections.
    Use Java flow control constructs.
    Use Java data types and expressions.

    Benefits to You

    By taking this course, programmers will get the chance to add the Java programming language to their list of skills. The knowledge you gain and the exercises you perform will also help prepare for the Oracle Certified Professional, Java SE 6 Programmer examination. Furthermore, if you're looking to widen your career opportunities, developing in demand Java programming expertise will make you more marketable to both current and future employers.

    Participate in Hands-On Labs
    You'll also get the chance to practice your skills with labs that range from simple to complex. You'll be led by experienced instructors who answer your questions and guide your learning experience.
    Prerequisites
    Suggested Prerequisite
    Be competent in creating programs in any programming language
    Understand object-oriented principles
    Create and edit text files using a text editor
    Fundamentals of the Java Programming Language (CDJ-110-SE6)
    Audience
    Developer
    Course Objectives
    Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
    Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets
    Create multi-threaded programs
    Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
    Execute a Java technology application from the command line
    Course Topics
    Getting Started
    Examine Java technology
    Execute a Java technology application
    Analyze a simple Java technology application
    Object-Oriented Programming
    Invoke a method on a particular object
    Define modeling concepts: abstraction, encapsulation, and packages
    Use the access modifiers private and public as appropriate for the guidelines of encapsulation
    Define class, member, attribute, method, constructor, and package
    Use the Java technology API online documentation
    Discuss Java technology application code reuse
    Identifiers, Keywords, and Types
    Declare variables of class type
    Describe the significance of a reference variable
    Use comments in a source program
    Distinguish between valid and invalid identifiers
    Use the eight primitive types
    Construct an object using new and describe default initialization
    Define literal values for numeric and textual types
    Define the terms primitive variable and reference variable
    Expressions and Flow Control
    Identify boolean expressions and their requirements in control constructs
    Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program
    Recognize, describe, and use Java software operators
    Distinguish between instance and local variables
    Recognize assignment compatibility and required casts in fundamental types
    Describe how to initialize instance variables
    Distinguish between legal and illegal assignments of primitive types
    Arrays
    Explain how to initialize the elements of an array
    Declare and create arrays of primitive, class, or array types
    Write code to copy array values from one array to another
    Explain why elements of an array are initialized
    Determine the number of elements in an array
    Create a multidimensional array
    Class Design
    Describe the complete object construction and initialization operation
    Describe the concepts of constructor and method overloading
    Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
    Use the access modifiers protected and the default (package-friendly)
    Advanced Class Features
    Use the static import statement
    Create and use enumerated types
    Create and use an interface
    Create abstract classes and methods
    Create final classes, methods, and variables
    Create static variables, methods, and initializers
    Exceptions and Assertions
    Define exceptions
    Distinguish appropriate and inappropriate uses of assertions
    Enable assertions at runtime
    Describe exception categories
    Use try, catch, and finally statements
    Use assertions
    Identify common exceptions
    Develop programs to handle your own exceptions
    Collections and Generics Framework
    Describe the general  purpose implementations of the core interfaces in the Collections framework
    Create natural and custom ordering byimplementing the Comparable and Comparator interfaces
    Examine the legacy collection classes
    Examine the enhanced for loop
    Write a program to iterate over a collection
    Refactor existing non-generic code
    Use generic collections and type parameters in generic classes
    Examine the Map interface
    I/O Fundamentals
    Construct node and processing streams, and use them appropriately
    Write a program that uses command-line arguments and system properties
    Distinguish readers and writers from streams, and select appropriately between them
    Serialize and deserialize objects
    Examine the Properties class
    Console I/ O and File I/O
    Read data from the console
    Write data to the console
    Describe files and file I/O
    Building Java GUIs Using the Swing API
    Identify the Swing packages
    Examine layout managers
    Describe the Swing single-threaded model
    Build a GUI using Swing components
    Examine top-level, general-purpose, and special-purpose properties of container
    Examine components
    Describe the JFC Swing technology
    Describe the GUI building blocks: containers, components, and layout managers
    Handling GUI-Generated Events
    Examine the Java SE event model
    Describe GUI behavior
    Define events and event handling
    Develop event listeners
    Determine the User action that originated an event
    Describe concurrencyin Swing-based GUIs and describe the features of the Swing Worker class
    GUI-Based Applications
    Describe how to construct a menu bar, menu, and menu items in a Java GUI
    Understand how to change the color and font of a component
    Threads
    Use wait and notify to communicate between threads
    Use synchronized to protect data from corruption
    Describe the difficulties that might arise when multiple threads share data
    Control the execution of a thread and write platform-independent code with threads
    Define a thread
    Create separate threads in a Java technology program, controlling the code and data that are used by that thread
    Networking
    Develop code to set up the network connection
    Use ServerSocket and Socket classes to implement TCP/IP clients and servers
    Understand TCP/IP


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