Fundamentals of the Java Programming Language Java SE 6.1.1 Training Institute in Chennai (ISQL Global)
Java Programming Language, Java SE 6
This Java Programming Language, Java SE 6 training teaches you to develop applications using the Java Programming Language. Learn the syntax of
the Java language, objective-oriented programming and more.
This Java Programming Language, Java SE 6 training is a foundational
course that teaches you how to develop applications using the Java Programming Language. Expert Oracle Universityinstructors will help
you deep dive into the syntax of the Java language, objective-oriented programming, creating graphical User interfaces
(GUIs), exceptions, file input/output (I/O), creating multi-threaded applications and networked applications.
Learn To:
Create an event-driven graphical User interface (GUI) using Swing
components, including panels, buttons, labels, text fields and text areas.
Implement error-handling techniques using exception handling.
Use arrays and other data collections.
Use Java flow control constructs.
Use Java data types and expressions.
Benefits to You
By taking this course, programmers will get the chance to add the Java programming language to their list of skills. The knowledge you gain
and the exercises you perform will also help prepare for the Oracle Certified Professional, Java SE 6 Programmer examination.
Furthermore, if you're looking to widen your career opportunities, developing in demand Java programming expertise will make you more marketable to both current and future employers.
Participate in Hands-On Labs
You'll also get the chance to practice your skills with labs that range from simple to complex. You'll be led by experienced instructors who
answer your questions and guide your learning experience.
Prerequisites
Suggested Prerequisite
Be competent in creating programs in any programming language
Understand
object-oriented principles
Create and edit text files using a text editor
Fundamentals of the Java Programming Language (CDJ-110-SE6)
Audience
Developer
Course Objectives
Implement input/output (I/O) functionality to read from and write to data and
text files and understand advanced I/O streams
Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP)
networked client that communicates with a server through sockets
Create multi-threaded programs
Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance,
and polymorphism
Execute a Java technology application from the command line
Course Topics
Getting Started
Examine Java technology
Execute a Java technology application
Analyze a simple Java technology application
Object-Oriented
Programming
Invoke a method on a particular object
Define modeling concepts: abstraction, encapsulation, and packages
Use the access modifiers private and public as appropriate for the guidelines of encapsulation
Define class, member, attribute, method, constructor, and package
Use the Java technology API online documentation
Discuss
Java technology application code reuse
Identifiers, Keywords, and Types
Declare variables of class type
Describe the significance of a reference variable
Use comments in a source program
Distinguish
between valid and invalid identifiers
Use the eight primitive types
Construct an object using new and describe default initialization
Define literal values for numeric and textual types
Define the terms primitive variable and reference variable
Expressions
and Flow Control
Identify boolean expressions and their requirements in control constructs
Use if, switch, for, while, and do constructions and the labeled forms of
break and continue as flow control structures in a program
Recognize, describe, and use Java software operators
Distinguish
between instance and local variables
Recognize assignment compatibility and required casts in fundamental types
Describe how to initialize instance variables
Distinguish between legal and illegal assignments of primitive types
Arrays
Explain
how to initialize the elements of an array
Declare and create arrays of primitive, class, or array types
Write code to copy array values from one array to another
Explain
why elements of an array are initialized
Determine the number of elements in an array
Create a multidimensional array
Class
Design
Describe the complete object construction and initialization operation
Describe the concepts of constructor and method overloading
Define inheritance, polymorphism, overloading, overriding, and virtual
method invocation
Use the access modifiers protected and the default (package-friendly)
Advanced
Class Features
Use the static import statement
Create and use enumerated types
Create and use an interface
Create abstract classes and methods
Create final classes, methods, and variables
Create static variables, methods, and initializers
Exceptions
and Assertions
Define exceptions
Distinguish appropriate and inappropriate uses of assertions
Enable assertions at runtime
Describe exception categories
Use try, catch, and finally statements
Use assertions
Identify
common exceptions
Develop programs to handle your own exceptions
Collections
and Generics Framework
Describe the general purpose implementations of the core interfaces in
the Collections framework
Create natural and custom ordering byimplementing the Comparable and
Comparator interfaces
Examine the legacy collection classes
Examine the enhanced for loop
Write a program to iterate over a collection
Refactor
existing non-generic code
Use generic collections and type parameters in generic classes
Examine the Map interface
I/O
Fundamentals
Construct node and processing streams, and use them appropriately
Write a program that uses command-line arguments and system properties
Distinguish
readers and writers from streams, and select appropriately between them
Serialize and deserialize objects
Examine the Properties class
Console I/ O and File I/O
Read
data from the console
Write data to the console
Describe files and file I/O
Building
Java GUIs Using the Swing API
Identify the Swing packages
Examine layout managers
Describe the Swing single-threaded model
Build
a GUI using Swing components
Examine top-level, general-purpose, and special-purpose properties of
container
Examine components
Describe the JFC Swing technology
Describe the GUI building blocks: containers, components, and layout managers
Handling
GUI-Generated Events
Examine the Java SE event model
Describe GUI behavior
Define events and event handling
Develop
event listeners
Determine the User action that originated an event
Describe concurrencyin Swing-based GUIs and describe the features of the Swing Worker class
GUI-Based
Applications
Describe how to construct a menu bar, menu, and menu items in a Java GUI
Understand
how to change the color and font of a component
Threads
Use wait and notify to communicate between threads
Use synchronized to protect data from corruption
Describe the difficulties that might arise when multiple threads share data
Control
the execution of a thread and write platform-independent code with
threads
Define a thread
Create separate threads in a Java technology program, controlling the code and data that are used by that thread
Networking
Develop
code to set up the network connection
Use ServerSocket and Socket classes to implement TCP/IP clients and
servers
Understand TCP/IP